![]() There was a moment of remarkable realization when I actually felt like Lee was back in charge, as I watched her channeling the wisdom and guidance he instilled in Clem during Season One, even as far as her protective and nurturing attitude toward Sarah – if you so choose. She’ll get to talk to everyone and search the various new locations for clues and items to interact with as well as make some fairly important decisions for the entire group. Clementine and the rest of the gang are put into an exterior holding area (lawn and garden center) with a few of Carver’s own outcasts, and that is where the game pretty much kicks off.Īs always Clem is the one that gets to do all the “heavy lifting” so to speak despite being surrounded by seemingly capable adults. If you misbehave you are cutoff from the core group and forced to prove your loyalty through hard work to be allowed back into the inner circle. Carver is all about making rules and enforcing them with the help of a few loyal followers. The overall tone for this mid-season hump is dark, depressing, and oppressing. Our gang is tossed into the back of a truck and driven off to a big box hardware store where Carver has setup a surprisingly functional, albeit prison-like society. “In Harm’s Way” picks up right after the events of the previous episode where Carver and his crew assaulted the ski lodge and took our group – or at least the ones that he didn’t kill – prisoner. Yes, it’s time for the third installment in Season Two of The Walking Dead video game, the episodic adventure that loves to torture us with multi-month waits between tasty morsels of content that we crave as much as walkers crave warm flesh.
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